As a lifelong gamer and audiophile, Kevin's day-to-day work at Power Up comes as little surprise. Having played a contributing role in well over 200 projects, he brings a wealth of experience to the table regarding music, design, implementation, and voice-over. Kevin also designed and created the IGF-nominated indie puzzler, “Phonopath”, which has received wide acclaim in the audio community. An ardent completionist off-hours, his gaming interests lie in speedrunning, glitch-hunting, permanent death and unreasonably difficult achievements.
As a kid, Jeff learned how to navigate Heat Man’s "disappearing block" sections in Megaman 2 long before he learned to eat competently with a spoon and fork. Years later, after graduating with honours in both the Carleton University Music program and the Vancouver Film School’s Sound Design program, Jeff funnels that same passion as a full-time studio director in the games industry. His work can be heard in over 200 shipped titles across various platforms, from hardcore action-RPG’s to casual slots games. On his downtime, Jeff enjoys JRPGs, 2D side-scrollers, and NHL 95 round robin tournaments (Penguins, home team, Genesis preferred).
Being drawn at a young age to the music and sound of classics like Final Fantasy and Secret of Mana, Joey knew he wanted to grow up to help create those experiences for others. After attending Vancouver Film School for Sound Design, Joey found a perfect fit with the team at Power Up Audio working on the very types of games he grew up loving. In his spare time, Joey enjoys the art of remastering SNES soundtracks, and also plays bass for local Vancouver band, Karen Foster. He considers Super Metroid, the Legend of Zelda (all of them but especially LttP), and Half Life among the most influential games of his sound design career.
Games have always played an important role in Riley's life, with Starcraft LAN parties being commonplace growing up. His initial fervour for music in games led him to Berklee College of Music and studying with Emmy award-winning composer, Hummie Mann. Riley now pursues a master of music in composition degree at the University of British Columbia, where he studies with three-time Juno nominated composer, Dr. Stephen Chatman. Credits include a host of games with Power Up, films with Green Earth Films Inc., productions with Theatre Encounter, documentaries with Feminist Frequency, and also a recent winner of the 2014 Jean Coulthard Reading Contest by the Vancouver Symphony Orchestra. Riley enjoys pwning newbs in Warsong Gulch, and competitive outdoor ping pong in the sun.
Ben is the mastermind behind Bass Treble Music, an APRA nominated, internationally-based music production studio. His experience spans all sectors of the entertainment industry, from game soundtracks (Sword Of The Stars: The Pit), to commercial submissions for brands like Smirnoff, Canon and Samsung. In dance music production, he has had a remix selected by Kimbra for release on SoundCloud, and recently debuted his own EP which received widespread positive reviews in the EDM scene. In his free time, Ben mains as Pyro in Team Fortress 2, and continues to fulfill his destiny as the Batman in Arkham Origins.
A Shell in the Pit Audio
Comprised of Gordon McGladdery (Audio Director/Composer) and Em Halberstadt (Sound Designer), A Shell in the Pit is Power Up’s go-to collaborator for additional SFX and compositional support. Their credits include Rogue Legacy, Fantastic Contraption VR, Parkitect, Duelyst, Okhlos, Shellrazer, Invisible, Inc., and support on over a dozen Power Up Audio projects. A Shell in the Pit takes pride in unique, memorable soundtracks, a pioneering expertise in VR audio, and a passion for both experimental and traditional storytelling.